using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;

namespace ns
{
    ///<summary>
    ///
    ///</summary>
    public class Smoke : MonoBehaviour
    {
        float T;
        private void Start()
        {
            transform.localScale = Vector3.zero;
        }
        public void Update()
        {
            if (T<0.15) T += 0.15f * Time.deltaTime;
            Vector3 vec = new Vector3(T, T, T);
            transform.localScale =vec;
        }
    }
}
